As you probably already know, Vray is a render plugin. It's a plugin, which means that it adds functionality to an existing program. Vray's features mainly aim at creating photorealistic images, together with improving rendering speed. Currently V-Ray is available for the following software products:
There is a standalone version available aswell.
Most of Vray's features can be found in the render setup dialog (F10), but many other additions are distributed across the complete program. For example Vray adds its own materials and textures, light types, a fur generator, a toon style effect, displacement modifier, frame buffer, effects, etc.
Vray is created by Chaosgroup, a European company based in Bulgaria.
Watch overview video (15:12 min.)
New Progressive Production Renderer for interactive and production rendering.
Render Mask to specify render regions using an object selection or object IDs.
Deep Image support including OpenEXR 2.0 output.
Efficient Multicore Ray-Tracing Engine - V-Ray is an optimized, multicore ray tracing solution, rendering complex geometry, shading, illumination, and optical effects with unprecedented speed and accuracy.
ICE Support - Render particles, strands, hair, and geometry produced by Softimage’s award-winning ICE system.
V-Ray Proxy - Manage scene memory and efficiently render massive amounts of geometry using V-Ray Proxy objects.
Dynamic Geometry - V-Ray is fully optimized for rendering dynamic geometry such as displacement, proxy objects, fur, hair.
Animated Parameters - V-Ray for Softimage supports all geometry animation and deformations applied through animated parameters and key frames, the Animation Mixer, and ICE-based simulations. All geometry modifications, rigging, and Softimage operator stack levels are supported.
Incremental Exporting - Once a model is tessellated, V-Ray for Softimage incrementally caches the results, significantly reducing export times.
VRaySkinMtl with layered reflections and artist-friendly controls.
Support for emFluid 5.
Shading with V-Ray for Softimage - Create materials quickly and efficiently using V-Ray Materials, and simplify the creation of complex, layered materials with the V-Ray Blend and V-Ray Car Paint Materials.
Physically-based Materials - Create materials based on physical properties using VRay's versatile shaders.
Render Tree - V-Ray for Softimage supports many built-in Render Tree procedural shaders, computational, and logic nodes; and new ones are added regularly.
Layered Materials - V-Ray Blend materials quickly render complex materials using the V-Ray Blend material, or use built-in Softimage texture layers for additional flexibility.
Ptex - Ptex greatly simplifies the texturing process by efficiently storing textures and eliminating the need to assign UVs.
Weightmaps - Apply per-vertex transformations to geometry and color attributes using Weightmaps.
Hair and Fur – Render hair and fur with unprecedented control, quality, and speed using the VRayHairMtl shader.
Car Paint Material - VRayCarPaintMtl offers controls for base paint, clear coat, and metallic flakes within a single, optimized shader. The VrayCarPaintMtl simplifies the creation of complex, multi-layered automotive paints.
Toon Shader - Create simple cartoon outlines using the V-Ray Toon shader.
Dispersion - Add realism using dispersion to trace and refract light based on its wavelength.
Physically-based Lights - Create realistic illumination using physically-based lights, including IES lights and texture-mapped area lights.
V-Ray Sun and Sky - Emulate real-world atmospheric lighting conditions using the V-Ray Sun and Sky system.
Dome Light - Create simple, artifact-free image-based lighting using the Dome Light. Its powerful importance sampling analyzes HDR images and optimizes light tracing and GI precision.
Motion Blur - Render true 3D motion blur using the V-Ray Physical Camera. Additional settings provide complete control over camera motion blur and shutter efficiency.
Depth of Field and Bokeh Effects - Create fast and accurate depth of field with bokeh effects using the V-Ray Physical Camera.
Lens Distortion using Nuke Displacement Maps - Import displacement maps from Nuke to match lens distortion.
Render Elements - Take control of your compositing workflow using the expansive list of Render Elements.
Multi-channel Scanline OpenEXR Files - Produce scanline-based OpenEXR files for efficient processing in compositing applications.
Support for .vrscene Output - Using V-Ray’s native .vrscene file format, scenes can be scripted for post processing and easily distributed in a render farm environment.
Import Material Properties - Basic material properties created in 3ds Max or Maya can be imported to V-Ray for Softimage.
|V-Ray for Softimage system requirements|
|CPU||A SSE2- capable processor (Intel Pentium IV or later)|
|RAM||2 GB RAM minimum|
Note: Older versions of Softimage are not officially supported.