Motion Graphics toolset
Easily create beautiful effects and animations with instanced objects. This new toolset is based on the MASH procedural animation toolset, and is fully integrated into Maya. It includes a set of nodes that you can combine in many ways to create custom animations.
(Video: 13:20 min.)
Create branding, flying logos, title sequences, and other projects that require text with the 3D Type tool. It lets you easily create editable, nondestructive, multiline, deformable type.
(Video: 11:04 min.)
Improved vector graphics workflow
Maya software now offers enhanced SVG file support, making it easier to work with vector-based 2D design applications. Import or copy and paste vector graphics from 2D design software, such as Adobe Illustrator, into Maya. Then use a new workflow, similar to 3D Type, which includes the ability to extrude, bevel, animate, and extend vector graphics.
(Video: 7:16 min.)
Deep adaptive fluid simulation
Simulate high-level details just where you need them with the new adaptive solver for Bifrost liquids. Run a single simulation with high surface detail and low detail below, and create even larger simulations than before. The solver uses less particles, voxels, and RAM while yielding the same results as a non-adaptive, dense solve.
Adaptive foam in Bifrost
Add froth, foam, and bubbles (“whitewater”) to liquid simulations, creating even more realism and detail in scenes with oceans, beaches, lakes, and stormy seas. Create high-resolution simulations close to the camera, where detail is essential, while lowering the computation of foam particles in other areas. The result: shorter simulation times.
(Video: 8:02 min.)
Faster, easier-to-use XGen
A new presets workflow lets you quickly share looks between meshes by applying premade grass or hairstyles to the meshes for an improved starting point. The XGen library now includes presets that were previously included with Maya Fur. You can also build a library of descriptions with custom thumbnails so you don't have to build them from scratch every time.
(Video: 9:19 min)
Guided simulation in Bifrost
Drive the behavior of liquids using a cached simulation or an animated mesh object. With a guided simulation, use a full-depth, low-resolution simulation to guide a high-resolution simulation on the liquid's surface. Use guided simulation for carefully art-directed hero waves and similar effects. You can perform multiple iterations at high resolution while retaining the basic look and motion of the underlying guiding simulation.
(Video: 6:42 min.)
Adaptive Aero solver in Bifrost
Create atmospheric effects such as smoke and mist. Aero produces simulations of higher detail and greater physical accuracy than Maya Fluid Effects. As with guided simulation, low-resolution Aero solves can drive higher-resolution detail. The added benefit of adaptivity means that you can define regions of high resolution within a massively large computational domain.
(Video: 8:22 min.)
Bifrost procedural effects platform
Dynamically and photorealistically simulate and render liquids. Developed from Naiad technology, the platform fully integrates with Maya and is easy to use. Choose whether to mesh liquids with a new particle surfacer or render voxels directly. Export particles, voxels, and meshes to a native file format, or to selected industry-standard file formats.
(Video: 5:40 min.)
XGen Arbitrary Primitive Generator
Generate curves, spheres, and custom geometry on the surface of polygon meshes. Create and groom hair, fur, and feathers on characters. Populate large landscapes with grass, foliage, trees, rocks, and debris trails. Handle large amounts of instanced data that would slow down a system if loaded in memory, and preview rendered effects interactively in Viewport 2.0.
(Video: 6:38 min.)
Create highly realistic hair and other curve-based dynamics. Render complex simulations with multiple dynamic entities all working together. Use a common system of fields, forces, and constraints for all Nucleus modules.
(Video: 5:27 min.)
Create large-scale, highly realistic dynamic and kinematic simulations with the enhanced open-source Bullet plug-in delivered in conjunction with AMD. Simulate both soft and rigid bodies in a single system. Take advantage of continuous 3D collision detection. Create compound collision shapes from multiple meshes, and produce better collisions with concave shapes. Integrates with Maya Forces, and supports rigid sets for increased scalability.
(Video: 4:34 min.)
Simulate a wide range of complex 3D dynamic effects. Create and render smoke, spray, dust, and pouring and sloshing liquids. Self-collisions enable nParticles to accumulate within volumes. Map shading attributes, such as radius, color, opacity, and incandescence over time (or over age, radius, speed).
Convert polygon mesh models into nCloth objects. Paint cloth attributes such as bend, stretch, shear, and dent. Make 3D objects stiff, viscous, or flowing. Attach buttons, tear cloth, and control movement with topology-independent constraints. Simulate cloth-on-cloth, such as a shirt over pants. Achieve highly realistic results without self-interpenetration errors, and blend multiple cached simulations to achieve complex effects. Bidirectionally interact with Maya nParticles and Maya nHair.
Maya Fluid Effects
Simulate and render highly realistic atmospheric, explosive, viscous liquid, and open water effects. Select from presets for clouds, smoke, snow, steam, fog, and nuclear explosions. Create distinctive animated textures with 2D fluids. Maya Fluid Effects integrate with other Maya features. For example, you can create a fluid that acts as a force on particles created with Maya nParticles.
Rigid and soft-body dynamics
Create convincing simulations of multiple rigid and flexible objects. Connect rigid-body objects with Nail, Hinge, Barrier, Pin, and Spring constraints. Create secondary motion effects with paintable goal-weights using soft-body objects. Simulate the motion of natural forces with dynamic fields.
(Video: 3 min.)
Animation performance (enhanced)
Speed enhancements make your scenes even faster:
MultiDraw consolidation improves render performance by reducing the overhead to draw models composed of many meshes in Viewport 2.0. Parallel evaluation now supports Nucleus dynamics. The improved GPU-accelerated deformation system, now on by default, accelerates even more complex scenes.
Parallel rig evaluation
Increase the speed of character rig playback and manipulation. This new, multithreaded system distributes computation among existing cores and graphics processors in your computer. A new GPU-based mechanism performs deformations on your graphics hardware within Viewport 2.0. Create customized GPU-accelerated deformers with the provided APIs, and understand and target bottlenecks in scenes and plug-ins with the integrated performance profiler.
(Video: 4:12 min.)
General animation tools
Maya software's nondestructive animation layering system works with attributes. The Set Driven Key tool lets you keyframe complex relationships between animated parameters. Graph and Dopesheet Editors control how animated attributes change over time. Fine-tune animation in the viewport with editable motion trails. Block out and mark up animation directly in the 3D scene with the Grease Pencil.
(Video: 1:34 min.)
Natural-looking character creation
Rig and animate believable characters using a human IK solver and built-in Spline IK, Spring IK, and single chain and lightweight 2-bone solvers. Articulate natural-looking bipeds and quadrupeds. Nondestructive live retargeting workflow works with motion capture and other animation data. Maya Muscle has advanced deformation tools for realistic or highly stylized muscle and skin motion. Manipulate joints on a bound skeleton with a nondestructive workflow.
Save time by reusing, recycling, and adapting existing characters and animation. Transfer skinning information between models with the Substitute Geometry tool. Or transfer animation between characters via the ATOM (Animation Transfer Object Model) offline file format. Nondestructively edit poses and animation clips with the Trax Nonlinear Animation Editor.
Accelerate previsualization and virtual moviemaking production. Lay out multiple camera shots in a single animation sequence. Start laying out shots in Maya, or import an EDL in FCP or AAF formats from editorial with associated movie, audio, and timecode information. Reorder clips, edit In and Out points, and change camera assignments with the Sequencer Playlist. Use Playblast to review the sequence before optionally re-exporting an EDL to editorial for refinement.
(Video: 7:36 min.)
Geodesic Voxel Binding
Produce high-quality, production-ready bound characters in less time with an innovative new skinning method that binds complex geometry to skeletons. Handle non-watertight geometry and meshes with non-manifold or overlapping components. The resulting weights are compatible with existing skinning methods in Maya and suitable for use in game engines.
(Video: 1:05 min.)
Shape Authoring workflow (enhanced)
Art-direct character rigs with a more complete workflow. Use the new Pose Space Deformation toolset, Blendshape UI, and enhanced Blend Shape Deformer to produce the results you want, more precisely and easily.
(Video: 11:02 min.)
Symmetry modeling (enhanced)
Mirror enhancements and tool symmetry improvements make symmetrical modeling easier. Expanded tool symmetry helps you work on the full seamless mesh with confidence.
New sculpting toolset
Sculpt and shape models more artistically and intuitively. The new sculpting toolset represents a huge upgrade over previous editions. The new sculpting tools offer more detail and resolution. The brushes feature Volume and Surface falloff, stamp images, sculpting UVs, and support for vector displacement stamps.
(Video: 6:26 min.)
Streamlined retopology toolset
Optimize meshes for cleaner deformations and better performance. The Quad Draw tool integrates a Relax and Tweak feature with Soft Selection and an interactive Edge Extend tool.
(Video: 2:11 min.)
Enjoy more reliable polygon modeling. An efficient library enables faster, more consistent Boolean operations on polygon geometry. Produce better bevels with an extended Bevel tool. A more deeply integrated Modeling toolkit streamlines polygon modeling workflows.
(Video: 2:49 min.)
UVs, normals, and color-per-vertex
Create and edit UVs, normals, and color-per-vertex (CPV) data with a streamlined creative texturing workflow. Software, interactive, or in-game 3D rendering requires extra data. Multiple UV sets support separate texture coordinates for separate texture channels. Use a single mesh to represent multiple objects with per-instance UV sets. Multiple sets of animatable CPV, prelighting, user-defined normals, and normal map generation are suitable for game design.
Open-sourced by Pixar, this feature incorporates technology from Microsoft Research. Use both parallel CPU and GPU architectures for faster draw performance when deforming. Interactively view displacement maps without the need to render. Closely match subdivision surfaces generated in Pixar's RenderMan renderer.
(Video: 1:37 min.)
A multithreaded unfolding algorithm and selection workflows let you quickly create and edit complex UV meshes and get high-quality results. Easily toggle checkerboard and compression shaders to visualize UV distribution. Maya supports loading, visualizing, and rendering UDIM and UV tagged texture sequences, for a more streamlined workflow with Mudbox 3D digital sculpting and texture painting software and certain other applications.
(Video: 3:03 min.)
Polygon and subdivision mesh modeling
Create and edit polygon meshes with a production-proven, intuitive 3D character modeling and environment modeling toolset. The integrated modeling feature set is built on technology from the NEX toolset from dRaster. Tools include Bridge, Poke, Cut, Wedge, Bevel, Extrude, Quad Draw, and Chamfer Vertex. You can preview or render smoothly subdivided meshes while editing a lower-resolution proxy or cage.
(Video: 7:10 min.)
Create mathematically smooth surfaces using relatively few control vertices via NURBS or hierarchical subdivision surfaces. Add complexity to different regions of subdivision surfaces. Attach, detach, align, stitch together, extend, fillet, or rebuild NURBS surfaces with a high degree of control over parameterization and continuity. Convert NURBS and subdivision surfaces to polygon meshes, and vice versa. Use precise spline-based curve and surface construction tools.
Quickly render and manage complex scenes with the new Render Setup. It brings a modern approach to adding shot-based overrides to scenes that already work with your favorite renderer. In addition, you can now generate templates for the setup of a shot for easy reuse.
(Video: 9:10 min.)
Additional look development shading nodes
Create sophisticated looks easily with new procedural texture and image processing nodes in the Hypershade. Fully procedural textures make shading complex scenes easier. There is less reliance on file texturing and more opportunity to build flexible shading solutions.
(Video: 9:09 min.)
Enhanced look development workflow
The building and editing materials in the Hypershade are more artist-friendly and intuitive, with simpler workflows and a revamped user interface. A rebuilt node-editing interface makes it easier to connect, arrange, and work with shading components. New workflows let you visualize and diagnose complex shading graphs. Customize your UI for the way you work. New layout tabs let you work with shading graphs in a far more organized way.
Preserve creative intent throughout lighting and rendering workflows with a sophisticated color management system. Use the simple linear workflow out of the box, or customize the system to suit your color pipeline. Image handling is consistent and color-safe across The Foundry's NUKE software, Photoshop, Autodesk Creative Finishing solutions, and other applications.
(Video: 1:15 min.)
Integrated renderer options
Choose from a range of integrated renderers in addition to the native Maya software renderer. mental ray for Maya has advanced photorealistic features. Maya includes 5 licenses of mental ray for Maya Batch* and 8 licenses of mental ray for Maya Satellite.
Painting in Maya
Create realistic, natural detail, and painterly effects with intuitive brush-based tools. Select, edit, and blend between 500 pressure-sensitive preset brushes that let you paint textures directly onto surfaces. Simulate plants growing and other effects with built-in animation. Control how Paint Effects strokes react with surfaces, volumes, and each other.
(Video: 0:43 sec.)
Next-gen viewport display and shading (enhanced)
Work in a higher-fidelity, high-performance interactive environment to edit assets and images in less time.
(Video: 11:46 min.)
Transform 3D scenes into compelling cartoon animations with nonphotorealistic styles. Mimic hand-drawn, traditional cartoon, comic book, and Japanese manga/anime looks. Work in 3D to create complex transitions, camera tracking, and simulated effects. Create outlines with painterly effects and precise control over line style, placement, and width. View interactive previews in real time, and render results in mental ray for Maya, Maya software, or hardware renderers.
ShaderFX 3D shading
Easily create advanced HLSL, GLSL, and CgFX viewport shaders with the ShaderFX real-time visual shader editor. Create shader networks by connecting different nodes with a click-drag workflow. Select floating-point values, mathematical operations, texture maps, normal maps, and color nodes. Visualize materials in real time, and drill down into the inner workings of each basic node.
(Video: 3:56 min.)
Ptex support in mental ray
Render Ptex texture files in mental ray for Maya. Eliminate the need to create and assign UVs to meshes by creating Ptex files in Mudbox 3D digital sculpting and texture painting software or certain other texture painting applications and rendering them in mental ray for Maya.
(Video: 1:01 min.)
Rendering, 3D shading, and camera tracking
Flexible camera rig features in-viewport stereo viewing. Multithreaded Interactive Photorealistic Renderer (IPR) enables easier iteration. Intuitively create, edit, and organize shading networks with advanced node-based editors. Work with node-based representations of render passes directly in Maya. Transfer normal, displacement, diffuse, shaded, ambient occlusion, and custom mental ray shader information between models. Library includes 80 Substance procedural textures.
The fully featured, high-performance, high dynamic range (HDR)-capable compositor lets you collaborate effectively with stakeholders in nonlinear workflows. Enhance rendered passes from Maya and incorporate them into live-action footage, and interact smoothly with visual media regardless of bit depth or image size.
(Video: 0:42 sec.)
Professional camera tracking
Extract accurate 3D camera and motion data from live-action sequences and insert CG elements into a scene using MatchMover software. Use advanced automatic 3D tracking with Push-Button Matchmoving. Create a 3D reference system for your camera and 3D content with manual controls. Filter and fine-tune tracking parameters, track from multiple footage sources and stills, and track moving objects.
Enhanced game engine workflows
Move from Maya to game engines such as Unity, Unreal, or Autodesk Stingray with simplified and streamlined game exporter workflows.
Scripting and API
Create Maya scripts and write plug-ins in Maya Embedded Language (MEL) or Python scripting language to increase efficiency, customize features, and differentiate your work. Maya plug-ins and stand-alone applications can run from the Maya command line in C++, Python, or .NET languages.
2D and 3D integration
Use Render Layers to manage multiple passes within a single scene and export to your compositor of choice, or as Adobe Photoshop (PSD) or Flash (SWFT) output. Generate and update a compositing tree based on the render layers in the scene. Import an EDL in Apple Final Cut Pro, XML, or AAF formats, change shot timings in the Camera Sequence, and re-export. Create and edit bevels in Illustrator files while maintaining the ability to update the original.
Data and scene management tools
Manage large data sets with specialized tools and workflows. View and edit node relationships with the powerful dependency graph architecture. Segment scenes using assets and file referencing to help manage workflows, and to improve performance by offloading scene elements until you need them. Group nodes into containers and create custom and user-specific views. Extensively modify modeled data without rebuilding.
Scene Assembly tools for smarter data
Create large, complex worlds more easily, and manage production assets as discrete elements. Easily swap between different representations, such as varying levels of detail. Apply, animate, or query edits at different levels in the scene assembly hierarchy. Track overrides on assemblies via an improved Edits system. Use the API to customize the toolset to create proprietary solutions.
Advanced file path handling
Quickly diagnose and fix broken file paths, and work with nonlocal data and nonstandard file paths with URI support. The File Path Editor lists nodes that use external files, such as textures, image planes, references, and audio files. When a file path is broken, you can quickly relocate the file, or search recursively within a directory structure. Set paths to nonexistent files for handoff to users who may have different directory structures. Use the API to teach Maya about URI schemes.
(Video: 2:31 min.)
Maya® 2019 3D animation, modeling, simulation, and rendering software helps artists work faster with enhancements to existing workflows and new tools.
Faster animation playback in Viewport 2.0 enables artists to review animation right in the viewport and minimizes the need to produce Playblasts. (Video: 2:29 min.)
Beautiful working environment
Arnold improvements make the Viewport 2.0 preview closer to the final Arnold render for better creativity and less wasted time. (Video: 0:59 sec.)
Performance improvements in a wide range of areas help make Maya more responsive in ways that most users will notice in their day to day work. (Video: 0:55 sec.)
The new Butterworth and Key Reducer filters will help refine animation curves, particularly when using motion capture data.
|System requirements for Autodesk® Maya® 2019|
¹ Requires a multi-user license, not supported with single-user license.
|Autodesk recommends the latest version of the following web browsers for access to online supplemental content:
64-bit Intel® or AMD® multi-core processor with SSE4.2 instruction set
Refer to the Maya Certified Hardware page for a detailed list of recommended systems and graphics cards
8 GB of RAM (16 GB or more recommended)
4 GB of free disk space for install