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Home / Products / Manufacturer / Chaos Group | Phoenix FD for 3ds Max

Benefits

 

 

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POWERFUL

Phoenix FD is an all-in one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more.

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ARTIST FRIENDLY

Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls.

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INTERACTIVE

Preview and render interactively in the viewport. Adjust simulations on the fly.

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CREATIVE CONTROL

Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations.

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SMART INTEGRATION

Integrated seamlessly into 3ds Max and optimized to render with V-Ray.

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COMPATIBILITY

Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.

 

 

Prices

 

 

WORKSTATION + 1 Simulation License
 

€600

 

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WORKSTATION + 5 Simulation Licenses
 

€1150

 

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Simulation License

 

€150

 

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видео базови течности

 
Quick start: Basic liquids
 

This tutorial will explain how to create your own liquid simulation and the basics of editing some of the main settings of the sim. Full tutorial notes with downloadable assets available on Chaos Group’s docs site.

 

 

 

 

What's New

 

 

whats new video

 

New in Phoenix FD for 3ds Max - Now with support for 3ds Max 2018

 

 

Flip Solver

Flip Solver

Fast & realistic liquid simulations.

Quick presets

Quick presets

New toolbar with presets for fire, smoke and liquid simulations.

Fast volume rendering

Fast volume rendering

Optimized volume rendering with accurate lighting and global illumination.

Improved fire & smoke Solver

Improved fire & smoke Solver

Create realistic smoke and fire with natural rolling motion and fine details without increasing resolution.

new forces

New forces

Influence simulations with forces like wind, spline follow, mesh attraction and more.

Accurate viewport preview

Accurate viewport preview

Preview fire, smoke and liquid simulations quickly and accurately in the viewport.

 

 

Key features

 

 

Liquids, splashes and foam

Liquids, splashes and foam

With Phoenix FD you can create realistic liquid simulations with splashes and foam directly in 3ds Max.

Дим, огън и експлозии

Smoke, fire & explosions

Create any type of fire and smoke effects with Phoenix FD's powerful, adaptive-grid dynamics engine.

Interactive simulations

Interactive simulations

Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.

Refine existing simulations

Refine existing simulations

Add detail and increase resolution without changing simulation shape or behavior.

Simulation retiming

Simulation retiming

Speed up or slow down simulation playback. Perfect for slow motion effects.

Cascade simulations

Cascade simulations

Create a series of simulations that trigger and interact with each other.

Custom emission sources

Custom emission sources

Use a wide range of emission sources including animated meshes, texture maps, particles and more.

Vorticity

Vorticity

Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.

Turbulence

Turbulence

Perfect for generating small wisps of smoke and steam.

Particles

Particles

Render particles as bubbles, drops, points, or fog.

Mesh & particles IO

Mesh & particles IO

Import & export mesh objects and particles to Alembic, Krakatoa, Stoke MX, XMesh and V-Ray proxy files.

Ocean & beach waves

Ocean & beach waves

Seamlessly transition from procedural ocean to simulated beach waves.

Infinite ocean

Infinite ocean

Seamlessly transition from detailed ocean surface simulations to infinite ocean waves (that never repeat.)

Optimized rendering

Optimized rendering

Render photoreal fluids and volumetric effects using V-Ray's optimized Phoenix FD shader.

 

 

For more information visit the Chaos Group website

System requirements

Please make sure that your system fulfills these requirements before installing Phoenix.

 

Windows
Processor Intel Pentium IV or compatible processor with SSE2 support
RAM 8 GB RAM and 8 GB swap minimum – recommended 32 GB or more RAM, 32 GB or more swap file
Operating System (64-bit only)
  • Microsoft Windows Vista
  • Microsoft Windows 7
  • Microsoft Windows 8
  • Microsoft Windows 10
Autodesk Maya Maya 2014 or newer, 64-bit versions only
V-Ray for Maya V-Ray for Maya 3.1 or later, V-Ray RT 3.3 or later, 64-bit versions only
USB port Required for hardware lock, preferably USB 2.0
TCP/IP Only IPv4 is supported. IPv6 is currently not supported.

 

 

Hardware Advice for Faster Simulating

Here's some tips to help make sure your Phoenix sims calculate as fast as possible.

 

Hardware Recommendation
GPU GPUs are currently only used for the GPU preview of fire/smoke simulations.
Fast Storage Both large and small simulations take significant time just to write the cache files from the simulation and to read them back for the preview, so good storage speed can help decrease simulation times up to 30%. Turning off the preview for all grid and particle channels during large simulations could also help speed up the simulation.
CPU speed Processor speed is more important than core count. Also, NUMA and multiprocessor architectures do not perform well with Phoenix. Simulating on one NUMA node is often faster than waiting for multiple nodes to synchronize.
Bus speed Phoenix transfers huge amounts of data between memory and the CPU. The entire simulation grid gets processed tens to hundred times per simulation step, so the bus speed is the bottleneck in most simulations.