Phoenix FD is an all-in one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more.
Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls.
Preview and render interactively in the viewport. Adjust simulations on the fly.
Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations.
Integrated seamlessly into 3ds Max and optimized to render with V-Ray.
Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.
This tutorial will explain how to create your own liquid simulation and the basics of editing some of the main settings of the sim. Full tutorial notes with downloadable assets available on Chaos Group’s docs site.
Improved fire & smoke Solver
Create realistic smoke and fire with natural rolling motion and fine details without increasing resolution.
Liquids, splashes and foam
With Phoenix FD you can create realistic liquid simulations with splashes and foam directly in 3ds Max.
Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.
Refine existing simulations
Add detail and increase resolution without changing simulation shape or behavior.
Custom emission sources
Use a wide range of emission sources including animated meshes, texture maps, particles and more.
Seamlessly transition from detailed ocean surface simulations to infinite ocean waves (that never repeat.)
For more information visit the Chaos Group website
Please make sure that your system fulfills these requirements before installing Phoenix.
|Processor||Intel Pentium IV or compatible processor with SSE2 support|
|RAM||8 GB RAM and 8 GB swap minimum – recommended 32 GB or more RAM, 32 GB or more swap file|
|Operating System (64-bit only)||
|Autodesk Maya||Maya 2014 or newer, 64-bit versions only|
|V-Ray for Maya||V-Ray for Maya 3.1 or later, V-Ray RT 3.3 or later, 64-bit versions only|
|USB port||Required for hardware lock, preferably USB 2.0|
|TCP/IP||Only IPv4 is supported. IPv6 is currently not supported.|
Here's some tips to help make sure your Phoenix sims calculate as fast as possible.
|GPU||GPUs are currently only used for the GPU preview of fire/smoke simulations.|
|Fast Storage||Both large and small simulations take significant time just to write the cache files from the simulation and to read them back for the preview, so good storage speed can help decrease simulation times up to 30%. Turning off the preview for all grid and particle channels during large simulations could also help speed up the simulation.|
|CPU speed||Processor speed is more important than core count. Also, NUMA and multiprocessor architectures do not perform well with Phoenix. Simulating on one NUMA node is often faster than waiting for multiple nodes to synchronize.|
|Bus speed||Phoenix transfers huge amounts of data between memory and the CPU. The entire simulation grid gets processed tens to hundred times per simulation step, so the bus speed is the bottleneck in most simulations.|